Explore the growth and impact of VR and AR in eLearning
Immersive learning environments use state-of-the-art technology to create engaging and memorable experiences for students. The possibilities are endless – from virtual reality (VR) and augmented reality (AR) headsets to virtual worlds (VW) – there are now many ways to explore our learning potential in a safe environment where we can be more creative in how we learn and communicate with others around us.
Immersive Technology: The Basics
Immersive technology is the use of a combination of augmented reality, virtual reality and artificial intelligence (AI) to create a new environment. It can be used to provide students with an enriched learning experience that is more engaging than traditional eLearning methods. Benefits of immersive technology for eLearning include:
- Providing a more realistic experience by placing students in a simulated environment. This increases engagement and helps them retain information better by making it seem more real.
- Providing interactive instruction that keeps students on their toes, rather than relying on text-based learning activities like most Learning Management Systems (LMS).
- Giving people access to new experiences they wouldn’t otherwise have, like flying in space or meeting someone famous. This increases motivation and retention because they are interested in what they are doing instead of just following instructions from a screen as they would be if they were just reading static content.
An immersive technological breakthrough
Augmented reality and virtual reality are two types of immersive technology that have become increasingly popular in eLearning in recent years. While they are similar in their ability to transport the user to another world, the difference between them is how much control you have over that world. AR is a layer of digital content that overlays the view of the real world, while VR completely replaces it with an immersive experience in which users are completely immersed in a virtual environment. Both forms are widely used in eLearning, but it’s important to know what they mean when you’re looking for resources about either.
1. Augmented reality
Augmented reality is a technology that overlays digital information on top of the real world. AR can be used to enhance the user experience with digital information, such as adding labels to images and video clips or visualizing data points in 3D. Many industries are embracing augmented reality, including education and marketing. For example, teachers can use augmented reality in their classrooms to help students visualize concepts through interactive visualizations and simulations. Marketers can use it to give consumers more detailed information about the products they’re trying to sell, such as letting customers see how clothes look on them before they buy them online.
2. Virtual reality
Virtual reality is a computer-simulated environment that can be experienced through a headset or other devices. It differs from augmented reality and mixed reality (MR), which include real-world elements such as sound, touch, and smell. VR has been used for gaming, education and training, medicine, architecture and many other applications since the 1990s. Virtual reality headsets allow us to create virtual environments that look and feel real when we wear them. They create the illusion that they are somewhere completely different. The user can interact with this environment using motion controllers provided by some high-end systems such as Oculus Rift or HTC Vive.
3. Virtual worlds
Virtual Worlds (VWs) are a type of immersive technology that has been used in training and education for many years. The use of virtual worlds has expanded over the last ten years, but it is still one of the most exciting developments in eLearning. Virtual worlds provide people with opportunities to experience new ways of learning and interacting with others; these experiences can then be applied back to real life as employees move into different roles or take on more responsibilities within their organization.
But what exactly is a virtual world? They are created using computer-generated imagery (CGI) to present users with simulated environments that look like real places, complete with avatars (digital representations of users). These digital simulations allow educators to create interactive scenarios that would otherwise take place outside of the classroom environment (such as collaborative tasks between teams based on different skills or cultural backgrounds) without any negative impact on physical health or any safety concerns associated with these activities are performed in real life, such as entering dangerous areas.
Changing the way we learn
We live in exciting times. Immersive technologies are changing the way we learn, the way we consume content, and the way we interact with each other. To fully understand how immersive technology affects our lives, we must first understand its definition and what makes it so different from traditional learning methods.
Immersive technology is defined as technology that gives users a sense of physical presence in another world or environment. This can be achieved with VR headsets that allow users to see, hear and feel as if they are actually there; AR headsets that allow users to see visuals superimposed over their view of the real world; haptic feedback devices that provide users with haptic feedback such as vibrations; voice assistants such as Siri/Alexa that respond in real time to user queries or commands; or smart glasses that allow users to do things like video calls by simply raising their hand to their face without having to use any buttons or screens. All of these technologies can be used together or separately, depending on what type of experience you want from them!
Immersive technology is emerging as a powerful new way to engage students and enhance their learning experience. It can be used to teach, learn and communicate with others, as well as create new learning experiences for the instructor. As you can see, immersive technology is an exciting new field with great potential for the future. The rise of immersive technology in eLearning is likely to change the way we learn and teach in the coming years.